Eiyuden Chronicle: Rising is a new game from Arcanum that features an expansive, interactive world and deep customization options. This review will cover the story, systems, progression and overall experience of this promising title.
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The game Eiyuden Chronicle: Rising is intriguing. Eiyuden Chronicle: Rising is a prequel to Eiyuden Chronicle: Hundred Heroes, which will be released next year, but it’s still a lot of fun. The battle is different, since it is real-time action rather than the traditional JPRG turn-based combat. Eiyuden Chronicle: Rising is a good RPG that should be assessed on its own merits, despite minor changes from the main series.
One of our Rising objectives is to reconstruct the town of New Neveah, which was recently decimated by an earthquake. While the village was destroyed, it also revealed a secret treasure under the surface. The player assumes the role of CJ, a scavenger on the lookout for a recently discovered buried treasure. With the things we locate, such as metal ore, timber, and other specialized goods, we must assist the citizens of New Neveah in rebuilding. There is some city-building here, but you are generally restricted in what you can create and who you can talk to.
You’ll collect stamp cards as you move through the game, which you’ll earn for assisting locals. Fill up your stamp book to level up and enhance it, and you’ll be able to welcome more people into town. More people equals more opportunity and development for the town, plus you can trade stamps for stuff later in the game at the trading stations.
Exploration in Eiyuden Chronicle: Rising is done in a Metroidvania style, with new regions being closed off unless you obtain a certain item or talent. CJ, for example, has a double leap, but you won’t be able to gain it until you increase your armour, which must be lighter in order to double jump. In some ways, I like the realism, but I’m not playing a game like this for the simulation component; it just provides me the ability. Apart from that, the improvement feels wonderful and occurs on a regular basis, so I didn’t grow bored. Overall, exploration is rewarded, and you’ll soon be joined by additional party members, including Isha (the interim Mayor) and Garoo, a Kangeroo mercenary who is only interested in the contracts and money.
It’s simple to switch between party members since they’re all assigned to controller buttons. Party members also enable you to change up your gaming style. Garoo is more tanky, striking harder but slower, Isha uses more ranged magic, and CJ uses two pickaxes for close range melee strikes. This encourages party members to rotate, and the fighting feels excellent and diverse overall. As you go through the game, you’ll unlock rune lenses, allowing you to strike with elemental damage. Because adversaries are weaker to fire, lightning, and other elements, this adds a strategic layer. Elemental stones also obstruct your progress, so you’ll need to utilize the rune glasses to clear the road ahead.
Combat seems simple at first. Because single-button strikes are the norm, the game might seem a bit monotonous at first. If you persevere, your assaults will become more diverse and strategic as your weapons and armour improve. With cash and resources, you may improve your goods. Rising is a tad convoluted when it comes to the quantity of things that are locked behind upgrades, which doesn’t help the game’s initial simplicity. Things might open up a lot more and the fun element would dramatically rise with a little modification here and there with the amount that’s locked. Combat may be too simple at times, thus increasing the complexity may be worthwhile.
It’s not long after you get into a rhythm that New Neveah begins to rebound and feel like a vibrant, breathing town again. You’ll find a blacksmith, a tavern, and lots of NPCs to chat to, all of whom will express their genuine gratitude. There’s something really satisfying about repairing the town. The game’s quests might be rather basic. Residents request items, and you go obtain them and return them. However, the feeling of constructing New Neveah is uplifting and pleasant.
While the game masterfully tugs at the emotions, the objective gameplay may rapidly get tedious. Main objectives seem like a series of fetch quests, while minor tasks may quickly become tedious. CJ needs to go out and acquire resources on a regular basis, and although there is a fast travel option, it still seems repetitious, albeit faster.
One redeeming grace is the game’s short length, which clocks in at roughly 10-15 hours. That’s a tidy small enclosed product, especially for a JRPG. It’s hardly unexpected, given that this is a build-up title to the big event next year, Hundred Heroes, which will undoubtedly return to its JRPG origins for several tens of hours of gameplay. Despite being repeated, the game never became tedious. It’s also a wonderful lead-in to the following game, Hundred Heroes, which continues CJ, Isha, and Garoo’s journey.
Eiyuden Chronicle: Rising is a welcome departure from the series’ usual gameplay structure. It does an excellent job of building up excitement for Hundred Heroes, which will be released next year, and it also serves as a terrific introduction to newcomers to the genre. Even if the gameplay might seem a touch boring at times, it’s a good journey that manages to pull at the heartstrings.
Developer: NatsumeAtari, Natsume, Rabbit & Bear Studios Publisher: 505 Games Platforms: Nintendo Switch, PlayStation 4/5, Xbox One, Xbox Series X/S, PC (reviewed on PC via Game Pass) Release Date: 10 May 2022
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