How to Make a Game in Unity – Step by Step Guide

If you want to learn how to make a game in Unity, this is the step by step guide for you! You’ll learn how to create a game in Unity from start to finish.

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This is a step by step guide on how to make a game in Unity. It will take you through the process of making a simple game using Unity’s built in tools and resources. The guide is divided into sections, each with their own focus. You can read through the whole guide, or jump to the section that interests you most.

##Section 1: Introduction
In this section, we will give an overview of Unity and its component parts. We will also introduce the project that we will be working on in this guide.

##Section 2: Setting up your Project
In this section, we will create a new project in Unity and set up our scene. We will also import some assets that we will need for our game.

##Section 3: Adding Gameplay Objects
In this section, we will add the objects that players will interact with in our game. We will add player control, and make our objects respond to player input.

##Section 4: Adding polish and finishing touches
In this section, we will add some final touches to our game. We will add sound effects and a user interface. Finally, we’ll build our game so it can be played on any computer.

Step 1: Choose Your Game Type

Before you start coding, it’s important to decide which type of game you want to make. Games can be broadly classified into several genres, such as action, adventure, role-playing, strategy, and simulation. Once you’ve chosen a game genre, research existing games to get an idea of what elements make up a successful game in that genre. You can also look for tutorials online that will help you get started with the specific game engine you’ve chosen.

For this tutorial, we’ll be using Unity 2018.1.6f1 Personal Edition (64-bit) and will be creating a 2D project suitable for mobile devices.

Step 2: Choose Your Art Style

The first thing you’ll need to do is choose an art style for your game. This will help determine the overall look and feel of your game, and it will guide the rest of your decisions about assets, level design, and so on.

Some common art styles for games are pixel art, vector art, 3D modeling, or 2D painting. There are many others, but these are some of the most popular. Once you’ve decided on an art style, you’ll need to find or create assets that match that style.

If you’re not sure what art style you want for your game, try looking at other games for inspiration. Games with similar gameplay mechanics or themes can be a good starting point. For example, if you want to make a puzzle game, you could look at other puzzle games to see what sort of art styles they use.

Step 3: Choose Your Gameplay Mechanics

In this step, you will choose the gameplay mechanics for your game. This will include the rules of the game, how the player will interact with the game, and what the player will do in the game.

There are many different gameplay mechanics that you can choose from, and you should select the ones that best fit your game concept. For example, if you are making a platformer game, you will want to include mechanics such as jumping and double jumping. If you are making a puzzle game, you will want to include mechanics such as picking up and moving objects.

Once you have selected the gameplay mechanics for your game, you will need to implement them in Unity. For more information on how to do this, check out our Unity tutorials.

Step 4: Choose Your Story

Now that you have your game set up and ready to go, it’s time to start thinking about your story. This is an important step, because your story will be the driving force behind everything else in your game. When you’re choosing your story, ask yourself these questions:
– What is the overall message or theme of my game?
– What kind of tone do I want my game to have?
– Who are the main characters in my story, and what motivates them?
– What happens in the beginning, middle, and end of my story?

Once you have a solid understanding of your story, you can start to think about how you want to tell it. Will you use cutscenes, or will the player be able to explore the world and discover the story for themselves? Will your game have dialogue, or will it be mostly silent? These are all important choices that you’ll need to make as you begin developing your game.

Step 5: Choose Your Level Design

Now that you have your tools, it’s time to start building your game world. The first step is to decide on the level design.

There are many ways to approach level design, but for the purposes of this tutorial, we’ll be using a simple grid-based approach. We’ll start with a blank canvas and add objects to the scene until we have a playable level.

One advantage of using a grid is that it makes it easy to snap objects into place. This can be helpful when you’re working with 3D models, which can be hard to place accurately without a reference point.

To get started, create a new Unity project and open the scene editor. Then, create a cube object and place it in the center of the scene. This will be our player character.

Next, we need to add some walls around the player so they can’t just walk off the edge of the level. Create a few more cube objects and position them around the player. You can use the snapping tool to make sure they’re aligned perfectly with the grid.

Now that we have our basic level layout, we need to add some collision so the player can’t just walk through the walls. To do this, select each wall object in turn and add a Box Collider component from the Add Component menu in the Inspector panel.

Finally, we need to add some kind of goal for the player to reach. For this example, we’ll just use another cube object and place it at one end of the level. Again, don’t forget to add a Box Collider so the player can’t just walk through it.

That’s all there is to level design! In the next step, we’ll start adding gameplay elements to our scene

Step 6: Choose Your Sound Design

Choosing the right sounds for your game can be a daunting task, but it’s important to make sure you get it right. The right sound can make or break a game, so it’s worth taking the time to choose carefully.

There are a few things you should keep in mind when choosing sounds for your game:

-Your audience: Who will be playing your game? What sort of sounds will they respond to?
-The tone of your game: Is it a light-hearted game or a dark and serious game? The sound should match the tone.
-Your budget: How much money do you have to spend on sound effects and music? If you’re on a tight budget, you may need to get creative.

Once you’ve considered these factors, you can start to narrow down your choices. Do some research and listen to examples of different sounds to see what appeals to you. And don’t be afraid to experiment – sometimes the best way to find the right sound is to try something unexpected.

Step 7: Choose Your User Interface

Now that you have your scene set up, it’s time to start thinking about how you want your users to interact with it. In Unity, the User Interface (UI) is created using a Canvas. The UI system in Unity is designed to allow you to create user interfaces that are as creative as you need them to be. You can choose from a variety of built-in themes or create your own.

When you create a new project in Unity, you have the option of choosing between several different pre-made templates. For this tutorial, we will be using the 3D Game template. However, if you plan on making a 2D game, feel free to choose the 2D Game template instead.

Once you have chosen your template and given your project a name, Unity will create a new folder with all of the necessary files and assets for your project. Open up the folder and double-click on the MainScene file to open it in the Unity Editor:

Step 8: Test Your Game

Now that you have a basic understanding of how Unity works, it’s time to start putting that knowledge into practice by creating a simple game. In this section, you will learn how to create a basic game in Unity by following a step-by-step guide.

The first thing you need to do is create a new project. To do this, open Unity and click on the “New Project” button. This will open up a new window where you can select the location for your project and give it a name. For this example, we will name our project “MyFirstGame”.

Once you have created your project, the next thing you need to do is create a new scene. To do this, go to File > New Scene. This will open up a new window where you can name your scene and select the template for your scene. For this example, we will name our scene “Main” and choose the “2D” template.

Once you have created your scene, the next thing you need to do is add some objects to it. For this example, we will add a player character and some enemy characters. To do this, go to GameObject > Create Other > Capsule (for the player) and then GameObject > Create Other > Cube (for the enemies).

Once you have added your objects to the scene, the next thing you need to do is give them some basic behaviours. For this example, we will add a script to the player object that allows them to move around using the WASD keys and gives them some basic collision detection so they don’t fall off the edge of the screen. To do this, first select the player object in the Hierarchy Window, then go to Add Component > Scripts and choose “Movement”. You can then edit the script in the Inspector Window to add your desired behaviour.

Once you have added behaviours to your objects, the next thing you need to do is test your game. To do this, simply press the play button in Unity’s toolbar. This will launch your game in a new window and allow you to test it out. If everything is working as desired, congrats! You have successfully created a basic game in Unity!


We hope you enjoyed this step by step guide on how to make a game in Unity. If you have any questions or comments, feel free to leave them in the section below. And if you want to learn more about Unity, be sure to check out our other Unity tutorials.

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