Player-run Open Perpetuum has been a safe haven for online Minecraft players since it launched in 2013. In a previous article, we talked about the strength of the community-run server and how it had become a safe place for players to enjoy building the world with their friends. But, as we have seen with many other successful server communities, it is only a matter of time before open-source code is taken over by commercial entities. In this case, Minecraft developer Mojang has acquired the IP for the server and is now migrating it to their own servers.

If you’ve been following Open Perpetuum for a while, you’ve probably heard us talking about the motivations for going free-to-play. We’ve always hoped that by making the game free to play, we would be able to attract a wider player base and make the game more accessible to new people. And that’s exactly what seems to be happening. Since we’ve moved to free-to-play, Open Perpetuum has seen a dramatic rise in concurrent players, and we’re pretty excited about the reaction we’re seeing from our new players.

Player-run Open Perpetuum, a turn-based tactical game about building medieval cities, has gone free-to-play on Steam. Previously, the game was available to play for free, but players could only gain access to the game’s first four city-building maps. Now, all the maps are available to everyone, and the game itself is fully free.

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Do you want to play some sandbox games for free? What about a game in which you play as a robot in an open world? If you’ve been interested about Open Perpetuum but didn’t want to pay for it, you won’t have to now that the developers have announced (in a very gruff way) that the game will be free to play and have asked users to “stop bothering [them] about it.” That is all there is to it. That’s all there is to it.

In terms of context, the game’s official dev blog provides a little more than the Steam announcement, essentially stating that it was simply time to make it happen, though the post retains some of its passive-aggressive tone in terms of disbelief that the paywall was a limiting factor in the game’s population growth.

“After recouping some of the costs of the initial server shutdown, it no longer seemed fair to charge money for a multiplayer game that is essentially entirely run by the community – while we could still justify it by patching the game when really major bugs appeared, this has become so rare that the justification has become increasingly thin.

“Understandably, becoming free has been something you’ve been requesting for a long time, and one of the major reasons was that it’s the only thing preventing a big player population. If this is the case, then embrace the challenge and impress me.”

To put things in perspective, Open Perpetuum is the player-operated version of the original sandbox MMO Perpetuum, which was shut down by developer Avatar Creations in 2018 but maintained alive by the Open Perpetuum Project – a project that, it should be noted, was allowed by the original developers. The game has been around for quite some time, and it just celebrated its third anniversary.

https://www.youtube.com/watch?v=e9s 3-94N-I

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Open Perpetuum is an ongoing project that’s been active for three years. The current iteration is a game simulating a closed system in which players can’t leave, and all the rules are known to them. Players can make their own rules, set up their own goals and rules, but they can’t change the rules of the system.. Read more about elite dangerous server status and let us know what you think.

This article broadly covered the following related topics:

  • gaming news aggregator
  • perpetuum online
  • perpetuum game
  • perpetuum mmo
  • robot games steam
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